Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 25-10-2006 , 08:06 PM
Subscriber
Join Date: Oct 2006
Posts: 3

Question about the Apache tutorial

I was particularly interested in the possibility of doing the tutorial in Lightwave as that is where my experience lies. Could anyone give advice on how hard this would be since the tutorial is taught around Maya?

Or would it be easier to break down and purchase Maya to do this tut in the appropriate application. I have no Maya experience but I am proficient enough in Lightwave. Would I be able to do this tutorial as a first project in Maya with only experience in Lightwave?

Thanks for your time.

# 2 26-10-2006 , 08:34 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
its possible to use LW to do this.

i demo'ed LW, i think the modeler is, if not better than maya's tools.

so the main tools i thin this tut might use are probably extrude or bevel.
Kbrown usually browse this forum, he can tell you how much is maya specific and how much any app can do.

but im pretty sure it can be done easily in LW.

# 3 26-10-2006 , 04:55 PM
Subscriber
Join Date: Oct 2006
Posts: 3
And what of this being the first project for someone with no Maya experience but moderate experience with another 3d package?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads