This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
yes.
try to look for a script with a similar name on highend.
i dont remember at the moment, but its there. look in the bonus tools too. i might be there also.
by what you just mentioned you may want to try useing clusters. (animation>deform> create cluster) A cluster has its own transforms rotations values so you can move the vertex by moving its cluster. giving you that level of control.
clusters also work on SubDivs and Nurbs surfaces in the same way.
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