Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
When Kurt converts from poly's to subd's .. his mesh is very smooth.
When I do it, its smooth but not nearly as smooth looking as his. Now I put it to a regular amount of 1000 like he set it, but its no where near as smooth as his.
I work with max so I know nurms makes a mesh smooth even if your polys are a bit off and from what I can tell, nurbs in maya is very similar.
Why does his mesh look like its got a very high amount of 'iterations' and mine don't?
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