This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
When Kurt converts from poly's to subd's .. his mesh is very smooth.
When I do it, its smooth but not nearly as smooth looking as his. Now I put it to a regular amount of 1000 like he set it, but its no where near as smooth as his.
I work with max so I know nurms makes a mesh smooth even if your polys are a bit off and from what I can tell, nurbs in maya is very similar.
Why does his mesh look like its got a very high amount of 'iterations' and mine don't?
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