Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-11-2006 , 10:34 PM
DreamsIn3D's Avatar
Subscriber
Join Date: Nov 2006
Posts: 27

Yeti Tutorial Prob

When Kurt converts from poly's to subd's .. his mesh is very smooth.

When I do it, its smooth but not nearly as smooth looking as his. Now I put it to a regular amount of 1000 like he set it, but its no where near as smooth as his.

I work with max so I know nurms makes a mesh smooth even if your polys are a bit off and from what I can tell, nurbs in maya is very similar.

Why does his mesh look like its got a very high amount of 'iterations' and mine don't?

Thanks for any help.

# 2 05-11-2006 , 12:53 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
select the Sub-d mesh and press 3


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 05-11-2006 , 01:11 AM
DreamsIn3D's Avatar
Subscriber
Join Date: Nov 2006
Posts: 27
thanks alot. I got it before the reply.

This maya is nutz.. Im kinda liking it.. the modeling seems to be kinda easy in it.. or is that just me?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads