NURB versus Polygon modelling for game objects
I would like to know which type of modelling would be best for a new Maya user who wants to create game objects.
I dabbled with Polygonal modelling a couple of years ago and whilst I was able to achieve fairly crude results quite quickly and easily, the increasing complexity became troublesome.
NURBs modelling seems to me to be more natural way of sculpting objects without generating a baffling number of triangles on my screen.
Ultimately, the objects I create will need to be Polygonal models to work with the various game engines I intend to use. But I guess if I model in NURBs I can convert them over to Polys without too much trouble.
So which should I choose? Model in NURBs and convert the results? Or model in Polygons from the start?