I cant do that. The object I want to hide from the reflection is an IBL sphere.Originally posted by j5ive
Make the none reflecting objects lamberts.
I have already done this so the object is not rendered unless its in a reflection.Originally posted by j5ive
You can turn off it's visiblity under the render attributes then I think that should do it.
I was using a sphere that emits photons, but now I've switched to the in-built IBL functionality, and I'm getting much better results.Originally posted by Dann
When you say IBL sphere, what ar you referring to? Did you put a shader on a sphere, or are you using true IBL in the render global settings? If it's just a textured sphere, then you should haev no problem doing this with render layers, and setting layer overrides for the reflections.