There is a place to set which objects will be reflected in a scene when raytracing, but it's based on the entire scene, not the object, but......you can always cheat
Render the scene as is with just the bottle and the reflective plane visible. Next bring the other objects in and render that with a non-reflective plane. Now go to Photoshop and composite the two by removing the plane in the second image and blend the two bottles
Darkon
Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....
-The Mountain P.F.M.