Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-10-2004 , 10:01 PM
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Join Date: Aug 2004
Posts: 408

Skybox + lighting specific objects

Okay, I have a skybox, and quite obviously... the sky lights us, not the reverse... how can I get the skybox not affected by any light, and have the shader make it self illuminated... so as to prevent one face from being VISIBLY more shaded than another.

# 2 13-10-2004 , 10:08 PM
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Join Date: Aug 2004
Posts: 408
This is what its like now --

user added image

# 3 18-10-2004 , 01:12 AM
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Join Date: Jun 2002
Posts: 12
the best way is to use IBL node in the Render Globals of Mental Ray (if that's what you are using)...

if you just wan't the skybox... ( user added image ) then set it's material incadescence to the same texture as your color... or render it as a separate pass and do the magic in compositing

another note if you wish to use Final Gathering with HDR and IBL node... I see lots of people make mistake by leaving Filter in Final gather options to default value... start with 3 and then decide if you want to go less or more from that


--

Dominik Susmel | art director
www.vongestern.com | art company - Zagreb, Croatia
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