Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-12-2002 , 02:31 AM
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Simple_dog_shape tutorial

Im working on the simple dog tutorial and right off the bat im stuck.He first makes a cube and then converts it to sub-d followed by selecting the faces and extruding it.For me the problem is selecting the faces and extruding it because maya gives me and error saying "Error:polyEXTRUDEFACEt works on polygon facces.Any ideas?

# 2 06-12-2002 , 04:45 PM
Kevin
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Sorry foxhound - right:

After you make your shape and while you convert there is an option box under the convert - poly to sub

make sure you select "proxy object" I have mine set for default here so missed it on the vid...

just keeping you on your toes

# 3 06-12-2002 , 06:30 PM
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kevin,
your standards slip, usually you reset every tool and say so in the tuts user added image

# 4 06-12-2002 , 07:06 PM
Kevin
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I know, but this one i missed... dammit user added image

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