This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Maya fluids should do the trick. Or maybe you can fake it with a few MR tricks on the glass and shaders 'n' stuff.
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Create the glass then the water as some poly objects then either assign the dielectric mental ray material with the correct IOR value for water (do a google for a list) or use a blinn material and play with the settings using the refractive index for water in the raytracing settings tab.
Few test renders as and tweek here and there and you should get it
I dont think for a simple scene like this that you would need to use fluids or dynamics, some simple poly objects to representthe water will do.
Unless of course you want to animate, and if you do I would reccomend using realflow for water simulations. (theres a free 15 day trial for it on nextlimits site)
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