Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-03-2007 , 05:32 PM
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Join Date: Mar 2007
Location: New Jersey
Posts: 16

3d Wireframe views

When I'm working in Maya my view is set so it shows the Isoparm(for NURBs) all the way around the object. How can I make it so it is a 2d wireframe view so when using the control vertex is a lot easier and doesnt jumble everything up? Thanks for the help.

# 2 22-03-2007 , 05:34 PM
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Join Date: Mar 2007
Location: New Jersey
Posts: 16
Nvm, i got it, changed to "side view".

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