Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 27-03-2007 , 01:42 PM

The Newbiest Question!! Duplicating.....

I just want to say it's awesome to have so much help like this on the Forum. It's so invaluable to me because I am in Asia!!! I have to learn everything by myself!!! No english teachers of Maya here!

This seems totally nubish. I wanted to duplicate my half head. I know that part. But I wanted it to sew together without a big seem. First is that possible in one action?

I had been duplicating then trying various methods to combine both halves: combining polygons, merging vertices, etc. But there was always an unattractive seem. Is there a simplier way?
It sounds so simple....yet.......

thanks,

Jamz


james
# 2 27-03-2007 , 01:59 PM
mr pix.'s Avatar
Subscriber
Join Date: Jul 2006
Location: london
Posts: 519
polygons > mirror geometry. hope this helps

Otherwise. Duplicate your image. Combine both parts. Then merge the vertices down the middle. Then go to edit polygons > Sculpt geometry tool (option box), select the smooth button and just smooth over the middle.


good luck m8


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 3 27-03-2007 , 11:36 PM
Hi thanks again!

The mirror geometry feature was nice. However there was suddenly a one inch gap between the two halves. So I ended up combining polygons and merging the vertices, which worked out ok.

Having fun in Seoul,

James


james
# 4 28-03-2007 , 03:52 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490

Originally posted by bondaygee
Hi thanks again!

The mirror geometry feature was nice. However there was suddenly a one inch gap between the two halves. So I ended up combining polygons and merging the vertices, which worked out ok.

Having fun in Seoul,

James

Hey dude,
if the gap is an inch, don't merge it! You should only be merging it if the gaps are minor, but in your case you're widening the model which is a no no. The reason there was a huge gap was because your half wasn't completely centered along th axis. you should select the whole model and snap it to the center. When you select the whole model, you're gonna have to snap the pivot point to the end.

# 5 28-03-2007 , 06:16 AM

Snapping Center!! ??? How??

Actually this is another question in itself!! How does one snap to center?? I had been thinking about that necessity for some time now!!


james
# 6 28-03-2007 , 06:19 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
In this case, you want to snap to grid. Select the object/vert or whatever and then hold down ctrl x. If you want to vert snap, its ctrl V. It's time to buy some tutorials man user added image

# 7 28-03-2007 , 10:01 AM
mr pix.'s Avatar
Subscriber
Join Date: Jul 2006
Location: london
Posts: 519
hey, you can merge the verts anywhere. Just go into edit polygons > merge verts option box), thenput the number up.

As for snapping down the middle, select the object or vert you want to snap, with your move tool selected press cntrl + x, to snap to the middle, and cntrl + v to snap to verts

Good Luck.


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 8 01-04-2007 , 12:45 AM
Registered User
Join Date: Nov 2006
Location: commonwealth of los angeles
Posts: 70
am i doing something different because when i snap verts to the grid all i do is hold x and then move them. is that different than cntrl x?

also, when you snap an object, doesnt it snap wherever the pivot is at? so it doesnt neccesarily snap at the edge. i believe you have to move the pivot. i know how to move the pivot, but how do you move the pivot to the edge of the object? when moving it, do you just have to eyeball it or is there a way to snap it to the edge of an object?

sorry if im hijacking someone's post.

# 9 01-04-2007 , 02:07 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
for snapping don't hold ctrl, just the buttons. x for grid, c for curve, v for vertex.


Accept no substitutions.
# 10 01-04-2007 , 04:31 AM
Registered User
Join Date: Nov 2006
Location: commonwealth of los angeles
Posts: 70

Originally posted by NeoStrider
for snapping don't hold ctrl, just the buttons. x for grid, c for curve, v for vertex.

that helps out so much, snapping to a vert. ive been doing it manually for quite some time and never thought of snapping to a vert.

# 11 01-04-2007 , 06:31 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490

Originally posted by the_brein
that helps out so much, snapping to a vert. ive been doing it manually for quite some time and never thought of snapping to a vert.

sorry dude, my mistake. You don't hold down cntrl.

# 12 01-04-2007 , 07:15 AM
Registered User
Join Date: Nov 2006
Location: commonwealth of los angeles
Posts: 70
so does anyone know how to snap a pivot to the end of an object?

# 13 01-04-2007 , 07:19 AM
severinianthony's Avatar
Registered User
Join Date: May 2005
Location: United States
Posts: 513

Originally posted by the_brein
so does anyone know how to snap a pivot to the end of an object?

Press insert (to the right of your backspace key) to be able to adjust your pivot's location, and move however you want (point snapping, moving, etc), and then press insert again to go out of pivot-adjusting mode.


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads