Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-08-2008 , 05:59 PM
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Animation question(primary school question)

hey every 3d animator, i feel really shame to ask this question, but some time small question helps alot,

look at the image and the image tell you the story,

small cube from frame 1-7 turn to different shape,

how can you do that?

please first try on your maya before answer this question

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# 2 27-08-2008 , 06:09 PM
gster123's Avatar
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Use a blend shape.


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# 3 27-08-2008 , 06:15 PM
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No need in blend shape. you can simply key vertices' location.
Benny


When in doubt, delete history and freeze transformations.

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# 4 28-08-2008 , 12:44 AM
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I'm pretty sure you can't just key vertices positions. The bestway to do this would be using a blendshape or a lattice could also do that quite easily.

Chris

# 5 28-08-2008 , 02:02 AM
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You can also try selecting the vertices and clustering them. Then animate the cluster handles.


Last edited by RockyMills_01; 17-04-2013 at 12:02 AM.
# 6 28-08-2008 , 11:56 AM
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hi guys thanks so much for replay, I am trying to transformers the building into airplane, so alot of work around, I need to know which way is easiest , blend shape or cluster, I try both ways, works very well, animate the vertx is bit hard, but animate the blends hape or cluster is easy,

so let me try first and see what can I do.

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