Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-11-2011 , 05:00 PM
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Animation Snapshot question ...

I created a flat polygon shape (object) and attached it to a motion path (curve). I then created a Animation Snapshot. So, my question is, why are the shapes bunched up at the beginning and end of the Animation Snapshot render ... instead of being all equally spaced?

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# 2 30-11-2011 , 05:51 PM
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It's caused by the type of keys you're currently using, select the obj then hop into the graph editor and select the animated channels then select either clamped, spline or linear, those will give you better spacing.


- Genny
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# 3 30-11-2011 , 07:15 PM
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Tanks Gect ... that was too easy.

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