Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-03-2007 , 03:01 AM
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Join Date: Feb 2005
Posts: 8

Rigging question

Hey everyone,
By watching Kurt's Low Poly Model Rigging DVD, I successfully have the basics of a skeletong. The problem I have so far is binding the neck joint to the head. I'm trying to make the neck bend the right way but I can't select the head alone on the model. The character model I'm using has been pre-modeled. What can I do? I would grately appreciate step-by-step instructions-I'm a very slow learner. Thanks! :headbang:

# 2 02-04-2007 , 03:00 PM
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Join Date: Dec 2006
Posts: 72
I'm not totally sure about your question, but from what I understand, it may be worth isolating parts of the body in the component editor.

For example, select the cvs in the head, go to window -->general editors--> component editor.

You need to select the smooth skins tab. There should be some values for your head joint ranging from 0.00 to 1.00.

0 means no influence and 1 means total influence. You need to make all the cvs in your head joint to 1.

A similar approach can be used for the neck area. You can then tidy it up with the paint weights tool.

Hope this helps

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