Rendering displacement maps
I have created a displacement map in mudbox and am applying it to a character in Maya. The problem is it is not showing anywhere near as much detail as it should. I assume this is due to my having problems with the approximation editor. I select the geometry and create a approximation for subdivisions, select spatial with min subdivisions at 0 and max at 5, also I have length at 0. The render then has less details. Any thoughts on this are much appreciated.