Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-04-2007 , 11:48 PM
nufan_us's Avatar
Registered User
Join Date: Jun 2006
Location: Denmark
Posts: 2

Smooth off edges

Hi everyone.

I'm trying to create a hilt for a sword, but after I attached the bottom, top and center, I've gotten some hard edges on the grip. Now, I can remove these manually, but it's very time consuming, and I was hoping, there might be an easier way user added image

Hope you can help..

Thx a thousand times in advance.. user added image

IMAGES:
Smoothed
Polygon_Wireframe
Polygon_Hardened_Wire


trust is a weakness

Last edited by nufan_us; 16-04-2007 at 01:37 AM.
# 2 16-04-2007 , 12:27 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I couldent get the images to load up, maybe its my internet connection???

If youve got hard edges (like if you just create a cube, the edges of it) then you might want to have a look into the poly bevel command, its under edit polygons (or mesh depending on the version of maya your on)

If you have a look in the help files for bevel than theres lots of help for it to guide you through the settings


"No pressure, no diamonds" Thomas Carlyle
# 3 16-04-2007 , 05:45 AM
nufan_us's Avatar
Registered User
Join Date: Jun 2006
Location: Denmark
Posts: 2

...

it's not THAT hard edges user added image

imagine a surface which is jagged instead of smooth. That's what I mean by "hard edges"...

But thx for the reply.. user added image


trust is a weakness
# 4 16-04-2007 , 06:52 AM
Joopson's Avatar
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Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
try going to, "normals>soften edge"


or in 7 and below...

edit polygons>normals>soften/harden... and drag the slider to 100


Environment Artist @ Plastic Piranha
www.joopson.com
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