This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Heres the wire of the first boat. The densest parts are around the harder edges where i used the 'insert edge loop tool' to make a solid looking part.
With the water, the close up part can be done with textures and i was thinking about painting in the waterfall afterwards in Photo Shop.
"If Less is more then think how much more more would be..."
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