Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-05-2007 , 02:33 PM
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Join Date: Apr 2007
Posts: 5

basic animation issue

So I'm animating a skeleton. It's set up as a character set with with the auto-key button on. I want for example:

pelvis translates Z frames 1-10. pelvis translates Y fr. 10-15. but what happens, is pelvis translates Y from 1-15 rather than 10-15. Everything I change screws up previous keyframes, if I go back and fix them, it screws up what comes after. What am I doing wrong here? Thanks

-Tang

# 2 06-05-2007 , 01:38 AM
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Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Break the connections to any pervious set animations, turn off autokey and start again.


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