Thanks ticks. I have to admit I have bought a lot of books on human modeling when I first started 3d. I didn't catch on to character modeling so I never finished a project. My teacher told me to stick with environments in the beginning and learn prop modeling then come back to characters once I had a solid basis in that area. I did that and now I understand the tools in maya's interface and how to use them. I decided to try a realistic character because I could now understand what they were doing now.I actually did use reference images but I guess not as well as I could have, anyway practice makes perfect. Now that I see where my skills level is at now I practice harder, I feel like i'm on the cusp of becoming a great 3d artist. I don't know if you ever saw any environments I have posted but I have gotten good at those and now I am working on getting good at characters. I still have a lot to learn about texturing, lighting,and animation but I am getting their slowly but surely. Thanks everyone for your input.Originally posted by t1ck135
not too bad, you've got the volume in some areas pretty decently set but it really looks like you've not used references for the actual detail areas (eyes, nose, mouth, ears etc). As such it is really ambiguous as to the sex it is supposed to represent.
If you have the time you'll surprise yourself on how much you will pick up on doing a new version using reference images. It's all about learning and the more times you do something the more you will pick up and learn new things
As one of the previous posts suggests, follow some of the head tutorials that you can find online. It'll get you thinking about the edgeloops (lines following the geometry of the underlying muscles in the face) and will help you learn more.
Si