Gster123 you know your stuff the points definetly met on top of the head. I don't know how that happened because I used a box method. I guess the more characters I do the better I will get at topology.Originally posted by gster123
Is there any chance you could show a low poly wire of the topology.
One thing to look out for is to not have the head a sphere (as from the pic it looks like the points will meet on the top of the head, if you look in the topology thread the top of the ehads in there are made up form squares, this will make it a lot easier when you come to adding the snakes etc, and for uv mapping.
Good topology helps out when UV mapping, and especially in animation, if somethings out and it dosend deform correctly then youl have some akward looking deformations that will srand right out on a human head (as were all pre programmed to notice humans) You can get away with the odd n-gon or tri (look at some of Steven Stahlberg work for the tri and n-gon placment) in the right place (i.e somewhare where that point dose not move that much.
A good book to see if you can get hold of is Maya secrets ofthe Pros, theres a facial modeling section in there that goes over topology and the theorys behind it.
If youve got a decent low poly start on it then there shouldent be a problem in changing a few bits to suit, plus you'll get better marks!!
Good Luck