Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 22-05-2007 , 03:54 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
yea. so ill do a lesson that will cover normal map, displacements with zb, shading/textuing, and intermediate rigging [ik fk, volume control, squash stretch control UI, facial set up] etc.

this is in xsi btw, when the new sites lunch eventually.
i probably should have mentioned that earlier.

# 17 22-05-2007 , 03:57 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Vlad that will work well for me as I am going back into XSI so I have both Maya and XSI. I like XSI's Rigging better than Maya's


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 18 22-05-2007 , 04:23 PM
farbtopf's Avatar
Subscriber
Join Date: Jul 2005
Location: London
Posts: 520
oh well, I don't have xsi so that'll be pretty useless to me then...

thanks anyway

# 19 22-05-2007 , 05:20 PM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Im mainly interested in the z3 parts, will the displacement/normal maps be generated in Z? If so bring it on!! user added image


If you believe in telekinesis, raise my right hand.
# 20 22-05-2007 , 05:36 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
yes, the normal maps and displacements will e extracted from ZB. the set ups are similar to maya, in fact maya users can follow. xsi use same renderer, and the same shaders will be used. so, there is no big difference. execpt in the rigging.

# 21 31-05-2007 , 12:25 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i will base the tut on this guy. this is a creature design by miles teves.
https://www.milesteves.com/
im almost certain maya users can follow.
even for the rigging. same concepts.
and rendering is almost identical.

Attached Images
# 22 31-05-2007 , 03:37 PM
farbtopf's Avatar
Subscriber
Join Date: Jul 2005
Location: London
Posts: 520
"im almost certain maya users can follow.
even for the rigging. same concepts.
and rendering is almost identical."

great to hear that, -the creature looks very promising

cheers

# 23 01-06-2007 , 08:15 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
high-res game characters sound fine user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads