This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
yea. so ill do a lesson that will cover normal map, displacements with zb, shading/textuing, and intermediate rigging [ik fk, volume control, squash stretch control UI, facial set up] etc.
this is in xsi btw, when the new sites lunch eventually.
i probably should have mentioned that earlier.
Vlad that will work well for me as I am going back into XSI so I have both Maya and XSI. I like XSI's Rigging better than Maya's
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yes, the normal maps and displacements will e extracted from ZB. the set ups are similar to maya, in fact maya users can follow. xsi use same renderer, and the same shaders will be used. so, there is no big difference. execpt in the rigging.
i will base the tut on this guy. this is a creature design by miles teves. https://www.milesteves.com/
im almost certain maya users can follow.
even for the rigging. same concepts.
and rendering is almost identical.
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