Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-05-2007 , 04:29 PM
barnettbeans's Avatar
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Join Date: May 2007
Location: Coventry
Posts: 43

Bridge?

i know nothing about maya as yet except hoe to get to level 3. iv made nearly all the helmet and now im stuck trying to bridge the gap.

here's a screen shot.

https://aycu28.webshots.com/image/160...8746926_rs.jpg

this happens everytime i try even if i change the divisions to zero as told in the beginners guide. I really like this program but iv been stuck here all bloody day and now i wanna throw my laptop at the wall!

Please help many thanks.

# 2 22-05-2007 , 05:27 PM
Funky Bunnies's Avatar
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Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
some of the faces you're trying to bridge to/from must have reversed normals. Fix that and it should work fine.

To see which ones are wrong go to Lighting in the viewport menu and uncheck 2-sided lighting. The reversed ones will show up black.

# 3 22-05-2007 , 06:22 PM
barnettbeans's Avatar
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Join Date: May 2007
Location: Coventry
Posts: 43
iv done what u said and the face (nose and mouth part) has shown up in a darker tone. however i dont understand what u mean by reversed normals.

iv opened up the attribute editor and have a list of choices as long as my arm.

polysplitring1...polyUnite1...polyExtrudeEdge2...p olytweak...polyshadingGroup...lambert1

Thanks for the help.

# 4 22-05-2007 , 06:29 PM
Funky Bunnies's Avatar
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Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
you have to remember that polygons are single-sided surfaces. 'normals' are the perpendiculars of this surface. Sometimes normals are flipped and so instead of facing outward they face inward. The problem you had was caused by some facing inward and the others facing outward. Maya was trying to account for this by twisting the bridge.


Anyway, the darker faces just need to be reversed. Select those faces, then go to normals->reverse []

go to the options and change it to selected faces instead of all. After that, all the normals will be facing the correct direction and a bridge tool will have proper results.

# 5 22-05-2007 , 06:50 PM
barnettbeans's Avatar
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Join Date: May 2007
Location: Coventry
Posts: 43
its people like you that make this world a better place thank you very much this has had me scratching my head all night.

im sure ill be asking you another question in 10 mins user added image

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