Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 26-06-2007 , 10:00 PM
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Thanks Lt Jim user added image

Attached is a screen of how the scene was lit.

1. A dome used for final gather with an HDRI image of a sky pic.
2. Area lights top and bottom for each aircraft, bottom .1, top .3 intensity, white light.
3. Point light for the sun, 1.25 intensity with a hint of yellow using raytraced shadow but blurred on the edges. I think in hindsight depthmap shadows would have been more appropriate for the scene.

I rendered each aircraft with Occlusion, Specular, Shadow, Luminosity and Color on individual layers.

Attached Thumbnails
# 17 29-06-2007 , 01:21 AM
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