Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Just wondering if someone could please help me here....
I'm using Maya 8.5 and when I go to apply image planes (using the method of creating a plane and then attaching the image plane as a texture), it only displays half of the blue print that I am trying to work from....
in other words, it's cutting the image in half!!!
Has anyone else experienced this problem and if so, could you please let me know on how to fix it?
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