Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-08-2007 , 04:43 AM
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Join Date: Mar 2007
Posts: 1,055

Fitting an eyeball into a head

Hi,

I'm trying to fit my eyeball into a head I've modelled, but parts of it keep poking through the eyelid. I've modelled the head fairly accurately according to reference images.

The eyeball is completely round, as I imagine it has to be in a 3D model - is this correct? I'm wondering whether I should make the ball more oval, or manipulate the eyelid instead.

Any suggestions (I've looked at tutorials but none address this specific question).

thanks,

gubar.

# 2 11-08-2007 , 05:30 AM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
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it might be worth posting a picture gubar so we can see the specific problem - but yeah, the eyeball should be round. Just match it up with the front and side refs and then you'll probably have to do quite a bit of vertex tweaking to get the eyelids to fit. Keep in mind that you only see a small part of the eye - it's actually quite big but you only really see about a third of the actual eye, if that.

# 3 11-08-2007 , 05:40 AM
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Join Date: Mar 2007
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Thanks arran,

actually been tweaking my lid vertices since I posted and it's looking much better,

cheers,

gubar.

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