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# 1 30-09-2007 , 11:56 PM
mr pix.'s Avatar
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Join Date: Jul 2006
Location: london
Posts: 519

Texturing issue

Hi ive just bought blastcode after a lengthy trial. i love it. however, for those who know, you have to use NURBS for blastcode to work.

Unfortunately im having issues as normally i can layout the UV's for polys. but im trying to texture a crate but its all distorted.

im not a lover of NURBS but unfortunately there is no way round it with blastcode.

Any ideas how to texture. perhaps converting or something?


thanx


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# 2 01-10-2007 , 02:27 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
why not just convert your textured poly to a nurb, you'll have to make the poly a subd first then convert it to a nurb

Nurbs are just a ball ache to texture...theres not much stuff on it, unless you are using 3d paint int Maya, stick to the easy route

Jay

# 3 02-10-2007 , 05:52 AM
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Join Date: Oct 2007
Posts: 4
here may be a longer route but I thought I'd throw it in the table,
I think the nurbs is only the exploding flag. What I do is bake the simulation by precaching it, delete the blastcode exploder, and UV texture the crate and the slabs.

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