Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
in the attribute editor of the transform node of the object there is a drop down called limit information. open that and then you could limit transformation scale and rotation to specified values.
i am pretty new to maya though and have not had very much experience with some of the applications available in maya, i was wondering if you could give a little help on where to find the transform node of the object, thanks.
the transform node is the top most node. when you click on the e.g. sphere_01 in the outliner thats the transform node.
looking in the attribute editor there are always sphere_01 and sphere_01_shape.
in case you are not sure you could select the object and then press the up key which brings you in the hioerarchy up. the object shouldn|t be in a group cause then you might ending up in the group node.
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