Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
are you saying that the elbow weight's value resets, or that when you change over to shoulder it changes from white to black again? every time you paint weights for one bone, it changes the weights for the other (usually adjacent) bones, because you can't really have a combined weight value that's greater than one...
have you trimmed the small weghts that are no where near the joint your painting using the componant editor, I usualy get rid of these when painting just add never take away.
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