Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 24-12-2007 , 09:55 PM
Registered User
Join Date: Feb 2007
Location: India
Posts: 28

normal mapping

Hi
Is there any way to export and import normal maps within Maya....because i don't use other software for sculpting heavy details....i am doing everything in Maya itself...

please someone reply

-thanks in advance

# 2 24-12-2007 , 10:40 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
have a look into the transfer maps options, the help files goes over it.


"No pressure, no diamonds" Thomas Carlyle
# 3 24-12-2007 , 11:34 PM
Registered User
Join Date: Feb 2007
Location: India
Posts: 28
thank u very much...


i will explore the tool and put questions if i come across any problem

thank u

# 4 25-12-2007 , 12:00 AM
sutut's Avatar
Registered User
Join Date: Oct 2007
Posts: 3
:headbang: user added image :bandit: :bow: :attn:

# 5 28-12-2007 , 06:09 PM
Registered User
Join Date: Feb 2007
Location: India
Posts: 28
hi


Normal map is working with in maya very well...

But the colour of map has more yellow and so the result in the render has too much projections...

i am not sure wether i missied something or i need to change some setting before exporting the map.

please some one advise me

Thank u

# 6 19-01-2008 , 01:31 AM
Registered User
Join Date: Apr 2007
Posts: 2
hi. i would like to help you too nirmal, but i believe a screen grab will be useful too in this kind of problems.. please do post one if you can..

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads