Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-12-2007 , 02:33 PM
Registered User
Join Date: Dec 2007
Posts: 12

Linking errors with example plugin?

here is the example i was trying to compile with visual studio 2005:

#include <maya/MSimple.h>
#include <maya/MIOStream.h>

DeclareSimpleCommand( helloWorld, "Autodesk", "2008");
MStatus helloWorld::doIt( const MArgList& )
{
cout << "Hello World\n" << endl;
return MS::kSuccess;
}

I get about 20 of these errors:

error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall MPxCommand::MPxCommand(void)" (__imp_??0MPxCommand@@QAE@XZ) referenced in function "public: __thiscall helloWorld::helloWorld(void)" (??0helloWorld@@QAE@XZ)

any suggestions?

Thanks,

David

# 2 30-12-2007 , 03:02 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
no idea with plugins but a quick google on 'error LNK2019: unresolved external symbol' came up with a lot of stuff you should be able to trawl through

good luck user added image
Simon


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# 3 30-12-2007 , 03:05 PM
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Join Date: Dec 2007
Posts: 12
ok i got it working - I wasn't in "programmer" mode, I was in "follow the directions" mode, I dont know why the maya documentation doesn't explicitly say that you have to also have:

#pragma comment(lib,"Foundation.lib")
#pragma comment(lib,"OpenMaya.lib")
#pragma comment(lib,"OpenMayaFx.lib")
#pragma comment(lib,"Image.lib")
#pragma comment(lib,"OpenMayaAnim.lib")
#pragma comment(lib,"OpenMayaUi.lib")

and c:\program files\autodesk\maya2008\lib in your additional libraries... but its going now so phew!

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