Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-01-2008 , 12:26 PM
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Glass Scratches ...

What is the procedure for creating nicks and scratches to a glass material like a "dielectric_material".

# 2 16-01-2008 , 02:35 PM
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a bump map or displacement map should do the trick, if I understand what you're looking for right.

# 3 16-01-2008 , 05:10 PM
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Hi Ya Mike ... I thought of that but cannot find where to connect to in the dielectric node. Since these Mental Ray nodes are so basic, will I have to go through another node for bump/displacement and then connect that to my dielectric material.

# 4 16-01-2008 , 05:20 PM
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I think on a MR node its in the shading group.

If you open the hypershade and then look for the inputs and outputs its one of the output nodes form the material, I think!


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