Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Anyone who has written a maya plugin implemented with CG vertex shader?? I need some advice. Everytime I load my plugin and run it on the skeleton to perform skin deformation, the maya application software
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off