This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I am working on some glasses for a character and have used a anisotopic material with transparency for the glass material. The problem is that in my render it is not showing her skin or hair behind the glasses and only her eye balls. I am rendering with mental ray and any thoughts on how to fix this would be much appreciated.
I had to uncheck the refractions option under raytrace options and it is ok now. Did'nt really need this since I will not be rendering any colse up shots so should be fine.
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