Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-02-2008 , 09:23 AM
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-0 on arm rotations

hi everyone.
im still trying to set up an arm for my character following the maya handbook.

When i move the end effector and then change the ik handle bac to sticky some of my rotations go to -0. is this ok ? if i type in 0 to try change it it doesnt do any thing

please reply someone?!

thanks


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# 2 23-02-2008 , 10:21 AM
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Those values are fine. That's just something Maya does.

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