Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-04-2008 , 02:23 PM
phonk's Avatar
Registered User
Join Date: Sep 2004
Location: Holland
Posts: 44

supernewbie question

I'm a worthless melscripter, but I need to setup a very very simple thing:

I have five objects. Now I want to make object2 translate 0.9 times the translation of object1. And make object3 translate 0.8 times the translation of object1, and so forth..

I reckon it's deadsimple, but I just don't have the time to dive into melscripting for a few days to get the basics in my head..

t.i.a.


'surf now, apocalypse later'
# 2 17-04-2008 , 03:45 PM
phonk's Avatar
Registered User
Join Date: Sep 2004
Location: Holland
Posts: 44
got it!!
Googled a bit and found this script:

int $frameOffset = 3;
int $currentFrame = `currentTime -q`;

for ($i=1; $i<=300; $i++)
{
int $currentOffset = $currentFrame - ($frameOffset*$i);
string $CMD = "setAttr domino" + $i + ".rz " + `getAttr -t $currentOffset dominoMaster.rz`;
eval $CMD;
}

that does the trick!
whoowhoopeedoo


'surf now, apocalypse later'
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