This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Transfer maps problem - Introduction to game texturing by Michael Mckinley
I've tried to follow the tutorial and encountered a problem:
after baking (With Normal, Diffuse and Ambient) instead of everything magically falling in place I've got the normal map as my color and it's as if It haven't applied a normal map at all...
I don't know what map should go where, and Therefore I'm unable to provide more info about them.
I have noticed though that only one file was added in the Hypershade - as though the otheres don't even exist
:headbang: .
On rendering I get the same color as the presentation (the normal map) and while I can see some depth in the texture it is not affected by the position of the light.
plus i get extremely strange behavior when the light is near the object...
this is what I get after baking:
the next tutorial is going to go into much more details, don't worry.
As for how to use the normal map, it shouldn't be applied to the color attribute. It'll go in the bump attribute. In the bump2d node's "Use As" setting, set it to Tangent Space Normals instead of the default Bump.
Thanks Mt. (for both the tutorial and helping me out...)
I still don't understand why these maps haven't been applied where they belong after baking, but I got it to work!
excuse me for the lame brick wall though. I made a spectacular arch but I lost it and I was tired of all these bricks .
Anyway, it's as good as anything for the purpose of learning...
Thanks again,
Benny
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