I have some troubles with texturing my nurbs object.
Normally I select the nurbs surface I want to paint, --> than I use the Texturing-->3D Paint Tool. And I paint with the Artisan tool some colored arrows or pieces of surfaces to see more if I will open the texture in photoshop. Yeah, and in photoshop I create more layers, to paint my real textures, you know.
What I do in Maya:
1.surface:
I create the texture with the artisan tool, and I choose 512x512 pixel for it.
2nd. surface:
I do the same
Problem:
Of course the textures of the surfaces are not matching right, because the second surface is much bigger than the first one.
HOW CAN I GET THE REAL RESOLUTION OF THE SURFACES FOR THE TEXTURE WITHOUT CONVERTING INTO POLYS ?
AND HOW CAN I AVOID SUCH THINGS OR MAKE IT BETTER ?
here is the image to see my problem clear and detailed:
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As you can see, there is a big texture problem.
it would be great if someone could help me,
thank you all for every little help,
bernhard