This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm working on a city street full of neon signs, which flicker due to auto exposure in the shader glow attribute. So I need to manually input the glow intensity, but I can't access the output/console window to see what the glow intensity normalization factor is - it comes up blank, and doesn't display anything when I open it. I tried to restart, but still nothing. Is there another way to see what the glow intensity normalization factor of a rendered shot is?
Any help much appreciated, the deadline is looming...
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