Originally posted by ExtrudedDingus
Cool! I thought I was missing something, some reason why it wouldn't work there.
Would it be better to deform it with some kind of animation deformer?
Or would it be better to parent it to one of those animated skeleton lines in there? I'm forgetting what they are called now.. IK handles?
Ooooh, no need to get so complicated. When lofting, and one of the nice things about lofting say a tube in this case is that so long as you keep the history on the object, your spline will deform the "pipe" as you desire. So as long as you have built enough freedom into the curve you should have all the control you need.
The deformers will enable you to deform anything with much different control, so if you are not looking to just change the flow of the pipe, but say squash and stretch as well then you'd use one of them nice deformers or even a couple added together for that matter.
IK again is a further complexity which relates directly with a bone structure. This will give you control over just how parts of your object bend based on the pivot/movement of another. I can go into further detail if you like but otherwise I'll stop here for now