This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi pliz help me , i have modeled a human hand with 5 fingers and i want to animate the fingers closing down 1 by 1 into a fist and am getting stuck in selecting the one finger at a time to animate. Is it possible to select 1 finger from a hand modeled from only 1 polygon cube:headbang:
yeah, you definitely need this rigged in order to do what you say you want to do.
Rigging is going to allow you to get smooth animation on your fingers as well as proper deformation. But there is a lot involved such as painting weights and then finally animating.
or create a skeleton in the finger, smooth bind to the finger, shift select from the first joint you made (at the wrist) until you get to second to last.., press 'E' for rotate.., and that should work
this last choice also works well for things like birds wings.., very simple box model birds seen from a distance, it will not stand up to close inspection (close camera shot)
Thankx guys yo advice worked wonders for me. I did a skeleton to my hand and then smooth bind.And this then takes me to my next question. I animated the fisrt finger, and i am having problems in animating the sequence , i mean to say for example when a u r counting using yo fingers 1 2 3 4 5, u have the finger animated rotating to represent 1 and then the next finger going up making them 2 fingers up nw representing a 2, that kind of sequence. I hope i have explained my problem well. How do i animate that, coz am only animating the first finger.
I modelled my basic human hand and animated it. I now want to add detail to my hand.....I want to apply texturing so that it looks like a real hand.Pliz help , how do i go about it.
ok well you can't add resolution and tweek your model after it has been bound so you can only add a texture and to do that you need to UV map geometry of the hand and lay the UV's out flat in the 0 - 1 space of the UV Texture Editor if it is made of polygons.
Once the UV's are layed out you can create a texture to apply to your model.
Having done this exact thing I would recommend rigging the hand and then putting Set Driven Keys on the wrist joint or a hand control. This may take a long time to set up, but it provides better control that the other options.
With the SDK, you can fully set the hand for every possibility:
Bend on one finger
Bend on each finger
Create a fist
Point
Thumbs Up
Close fingers together
Spread fingers open
Rude Guestures
ect...
ect...
I recommend this set up rather than a fast easy approach and you'll learn something too
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off