hardware rendering w/ particles
Hey all,
I've never really used the hardware renderer, so pardon this if it's a silly question but... It seems that when I render particles with it, it always has to do a run up from frame 1. If this is the case, what's the point of caching particles? Is there a way to tell the hardware renderer it doesn't need to run-up, and just use the cache?
Thanks.
-dann