Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 20-10-2008 , 10:02 PM
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Join Date: May 2008
Posts: 6

Polygons or Subdivisions

what is the best type of model for character animation? what are the advantages and disadvantages of polygons and subdivisions? can i use subdivision for animation.

# 2 21-10-2008 , 07:16 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
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first question: what? i don't get what you just asked

second question: it depends on what your modelling

third question: yes. you can animate anything.

note: i'm well aware that my answers probably aren't the answers you were looking for
you asked a really broad set of questions that requires pages of explanation to get the answers you're actually looking for
so i'm guessing that's why no one has answered your questions yet




that's a "Ch" pronounced as a "K"

Computer skills I should have:
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# 3 22-10-2008 , 04:59 AM
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Join Date: May 2008
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Thanks Chirone...and sorry for not making my questions clear enough... my first question means which one is the best: nurbs, poly or subdivs for animation..

you've answered my questions just as i wanted. thanks...

# 4 22-10-2008 , 05:18 AM
gster123's Avatar
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Location: Manchester Uk
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If you want to do character modeling then polys is the general method to go with, pretty much polys all the way really


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