Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Sorry i've not been able to search for the answer to this, its a really basic one.
I have a bend deformer in my scene but if i delete history or convert from poly to subdivs i lose the input from the bend deformer.
How can i replace this input without having to maje a new bend deformer, and can i use the same method to make that defoemer act on other objects in my scene?
okay sorry. yeah youre right i could use that when deleting history, but in general i'd like to know how to edit which objects a deformer is acting on.
So i've worked out how to show deformer connections in the hypergraph, just not how to add new ones.
So for example, i have two obects moving along a path. at a certain point i want them both to interact with the same deformer. i.e. have that defoerm as an input to two objects.
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