This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I've just moved over from Max to Maya (new job). Anyone got any tips about how to quickly deform subdivided planes into rolling hills?...in Max I would of used the paint deformation tool. In softimage I would of used Lattices..(max lattices were not much good -Mayas are a bit unfriendly too)
Any ideas most welcome.....preferably without texture distortion...maxs paint tool was excellent for that..
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