This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I used to use Softimage/XSI years ago and it had/has a very useful animation tool called a spline deformation. I'm trying to find out if Maya has a similar capability. For example, let say that you've drawn a curve in the shape of a roller coaster and you have a nurbs sphere that is in the shape of worm. What I want to be able to do is to have the worm animate along that path and distort or deform to the shape of that path/curve as it's going along.
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