Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-02-2009 , 10:48 AM
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Landscape deformation

Hi Everyone

I've just moved over from Max to Maya (new job). Anyone got any tips about how to quickly deform subdivided planes into rolling hills?...in Max I would of used the paint deformation tool. In softimage I would of used Lattices..(max lattices were not much good -Mayas are a bit unfriendly too)

Any ideas most welcome.....preferably without texture distortion...maxs paint tool was excellent for that..

regards

-Mikey


Max Head Going Maya...
# 2 05-02-2009 , 11:00 AM
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maybe the sculpt geometry tool?

# 3 05-02-2009 , 11:15 AM
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Ok i'll give that try....


Process of elimination at the moment....thanks


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# 4 05-02-2009 , 11:35 AM
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Yup that works good enough..


cheers!


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# 5 05-02-2009 , 12:28 PM
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cool

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