Originally posted by LauriePriest
Glow is a post processing effect so it can be ignored in the render view window.
Go to your render view, right click go options and make sure glow effects is not ignored.
1) YesWhen it comes to your textures, have you laid out your UVS, are the textures that you have using alpha channels that could be giving you weird results?
Is the render your showing us hardware or software rendered.
Yea, definitely not. This continued to happen even on older projects which I know don't have two faces on top of each other... Damn...Originally posted by hammer.horror
lamina faces are two faces on top of each other. you can check for these by using the clean up tool. (set it to select only and lamina faces.)
you can check if you have strange normals by selecting back-face culling. you will see through the back of a face. so if you look at your model and see through bits, you need to flip those faces.