This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I am working on a project where I need to export the model and texture data from Maya to Swift 3D. The only way Swift 3D seems to do this is with a 3ds file format.
I can get the model into Swift 3D fine with a DXF format, but obviously the textures aren't there, and it seems very cumbersome to try to re-texture the model in Swift 3D.
Basically, I am at a loss. I have looked for some type of Maya format to 3ds that keeps texture data to no avail. I have looked for plug-ins for Maya and Swift 3D to do this to no avail. I have searched and searched Google for any way to do this, and I am just not finding something that works.
Does anyone have experience doing this, or have any idea of how I might accomplish getting a fully textured model from Maya to Swift 3D?
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