Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-03-2009 , 04:42 AM
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Whiteness!?!?

I can't see anything in the modeling window! all my geometry is white!! I tried pressing 5 and turning on default shading. Any ideas??

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Last edited by steven07; 23-03-2009 at 04:48 AM.
# 2 23-03-2009 , 05:03 AM
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I know this may be a newbie thing, but, check anyways...


Check to see in your hypershade that the lambert1 (default shader for any new polygons/NURBS) is the standard gray color.

Other than that, I do not know if there's options to change the standard color for whatever reason.

# 3 23-03-2009 , 05:06 AM
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yeah tried that. Didn't work:S any and all objects just turn out white:S even if I put different colors on them. they render out right. they just dont appear right in the viewport...


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# 4 23-03-2009 , 05:11 AM
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alright. Maybe this is a new clue. when I restart maya it works. But when I open a certain project i've been working on it messes up again. Are there settings that reset when you reset maya that don't reset when you make a new scene?


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# 5 23-03-2009 , 06:10 AM
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try restarting and making a new scene, then importing your geometry.

# 6 23-03-2009 , 04:05 PM
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Nope that didn't work:S


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# 7 23-03-2009 , 05:14 PM
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