This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
If you select the orthographic camera in the outliner, you can rotate it just like a normal object. It's best if you rotate in another view however, else it will rotate erratically.
So ,if I'm following you here, I would start with my ending orthographic position and work backward to my beginning perspective position ... using the orthographic camera?
We're doing a presentation for a company that supplies components for multiple vehicle platforms, everything from off-road to industrial to passenger. They're a global company with a pretty large product line. We're starting the initial animation with a car, semi-truck, and large earth moving vehicle, looking straight on with the objects fanned out in perspective. Each vehicle will then be zoomed in and rotated to the viewer stopping in a straight side-on orthographic position. This is necessary so as to fit with pre-existing cutaways and engineering animations. It all sounds pretty bland but that's where our company comes in. We're a creative studio that has been brought in to jazz it up a bit. Give it a little life. These engineering animations usually put us non-engineering types to sleep. This will travel around the world to various trade presentations and will have to appeal to a broader audience.
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